25:00 min


This is where it gets really interesting – can the participants solve movement-problems? Inspired from sports like climbing we can set a challenge or route with certain given rules but not with a clear solution and then ask the participants to solve it.

SO How can we set these “movement problems”? Well first choose the obstacles – or maybe only one. Then set the rules – they could be one or more of the following combined – done solo, in couples or groups of more participants:

– Don’t touch the ground (you can have 1,2 or 3 lives maybe).

– Eyes closed.

– No jumps.

– Everyone must go through.

– One has to be transported passively, carried by the others.

– A target must be hit with stones or something during the course.

When the challenge is set ask yourself:

– Is it safe?

– Is it fun?

– Do the participants learn something?


– Often the learning goals are specific and clear to coach for you and the participants have a clear idea of what is the expected movement outcome. In this case you MUST hold back and not give the solution(s).

– If a participant is quick to solve the challenges – ask her/him to hold back and let others try also.

– Only stop things that are unsafe or if they are stuck with a problem for long.

–  Have many challenges ready and be ready to scale them according to the group.

You are more of a guide/facilitator than a teacher in an original master-participant setting


– How it targets physically is very dependent on what kind of challenge you set.

– Preparedness, ready to act on what happens without a plan.

– Control, often these challenges demand a lot of physical stability and balance.

– Focus, a skill that can also be transferred to many other situations.


– Creative thinking: Solving the problems demands that you think creatively.

– Team-work: Cooperation with peers.

– Effective communication: group members have to communicate effectively to solve tile problems

– Empathy: Patience and openness towards others. Seeing the problem from others’ perspective

Gemme til senere
Gemme til senere

GAME Academy is a free, online, educational platform for Playmakers, other volunteers and all those who want to use street sports to empower young people. It was co-funded by the Erasmus+ Programme of the European Union as a part of the Youth-Led Street Sport For All project.

The European Commission's support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.


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